A series of nine interconnected stories that together form a new mythology exploring humanity in the context of climate change
URANUS (A PLAY ABOUT WASTE)
In 1780 England, William Herschel and his sister Caroline are building homemade telescopes in an attempt to reach the future and an uncatalogued star. In the future on the trash planet Uranus, two siblings are traveling backwards in time in an attempt to re-collect everything they have ever thrown away. A tale of progress and consumerism inspired by Grimms’ Hansel and Gretel, and the ancient Greek origin story.
NEPTUNE (A PLAY ABOUT WATER)
On the morning of his birthday, an employee of Enrich Water Co. hears the voice of a dying god in his bottle of water, and soon finds himself transforming into a fish. Meanwhile, a young woman undertakes a journey across the warming ocean to find her lost brother. A tale inspired by H.C. Andersen’s The Little Mermaid and The Snow Queen exploring sacrifice, sea level rise, and the world water crisis.
MERCURY (A PLAY ABOUT POISON)
In 1780 Danbury, Connecticut, Zoe Benedict has stumbled upon a process by which to make hats using a nitrate of mercury. Renewed with revolution and purpose, Zoe launches the first American hatting industry. Business goes mad-- but so does Zoe, as the mind of the man and the environment of Connecticut turn toxic. An adventure based on Lewis Carroll’s Alice stories, Danbury legend, and the legacy of heavy metal contamination.
SATURN (A PLAY ABOUT FOOD)
Jack and Rhea have inherited a farm. Newly 30 and newly wed, their bucolic way of life is a welcome change, until three mysterious seeds put the fate of the farm —and their marriage— at stake. Now the couple must piece together the past in order to make peace with the future. A riff on the myth of Kronos, Jack and the Beanstalk, genetic agriculture, and our contemporary relationship to food.
EARTH (A PLAY ABOUT PEOPLE)
A couple faced with the possibility of having a child embark on separate journeys through time and space. An immersive event exploring the personal, social and environmental questions surrounding contemporary issues of overpopulation, created in collaboration with audience members and international artists inspired by the Voyager Golden Record project.
MARS (A PLAY ABOUT MINING)
Displaced Appalachians resettled on Mars face a familiar dilemma when their leader initiates a questionable mining operation. A dance-theater event adapted from a graphic novel and inspired by the history of Appalachian coal mining.
VENUS (A PLAY ABOUT PLACE)
In the distant past, refugees fleeing the warming planet Venus attempt to cross the border of a new world. A dance-theater duet inspired by the stories of Ursula K. Le Guin exploring migration caused by climate change.
JUPITER (A PLAY ABOUT POWER)
Before retreating to the planet Jupiter, a young tycoon overhauls the entire energy system on Earth. His imposed vision promises to halt climate change, but demands costly sacrifices from all citizens of the world. A duet inspired by Frankenstein and energy policy.
PLUTO (NO LONGER A PLAY)
PLUTO is an allegory about extinction... or it used to be, maybe. Three humans attempt to give a presentation about the remains of a play that no longer exists. The fragments seem to suggest the story of a unicorn, a hunter, and a wizard, all struggling to adapt to a rapidly changing world. Facing similar dilemmas, the three humans reenact their findings, searching for hope among the bones.